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YARNDVENTURE

About

This game was creates as a group project for my university. The task was to create a physics based prototype. I was in charge of the core gameplay, as well as the effects.

Our concept was to have a yarn ball that can attach itself to 
objects via a garn, and thus fling itself around. The idea for the story was to have the player escape from a huge cat in a living space, but to limit the scope we first choose to simply have the player reach a goal each level.

Postmortem

In the end the game became what we had hoped for. Fast paced gameplay, with simple enough movement to learn quickly, but with a high skill ceiling. Building new levels and beating each others record times was really fun.

For me personally it was also a nice learning experience of Unity's 3D side. I learned a lot about rigidbodies, the post processing feature and shaders. The most rewarding thing was creating a dynamic camera based on the players movement. Depending on his speed the follow distance, field of view and particles upon using the boost change.

The one thing I would to better next time is to not use Unity's joints for a rope mechanic, but instead scripting my own. This way the rope wouldn't be as stiff, but allow more flexibilty.
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  • Overview
  • Categories
    • Games
    • Pixel art
    • Animation
    • Technical Art
    • 3D
    • Other
  • About